![]() ![]() Except there aren't any Soulbound Flails or Morning Stars in the game. So priests following Eothas for example would get Hope Eternal that gives +10 accuracy with Flails and Morning Stars. These are based on the deity you choose at the start and cannot be respeced. There is the Priest deity specific weapon profiency talent that gives +10 accuracy. Or perhaps they did it to popularise soulbound weapons among players, you know to sell the idea to players. I believe they did, although I am not entirely certain but I believe they did have respec'ing tool available before WM1, because I vaguely remember myself respec'ing before WM1 came out but I could be wrong.but still even if they didn't have respec'ing available back in vanilla they still had plans to introduce it and they knew, so it still doesn't make sense to make soulbound weapons universal? Īnd it was not like I was trying to make gold in this game, I wasn't even thinking about gold and then I noticed that I have about 150K accumulated over time from quests and random loot, so cost of respec'ing is super super cheap in this game. Respec cost is nothing.I still have about 145k gold left in my stach (even after buying almost every magical item in the game), and to retrain my level 15 / 16 characters it only cost me 1750 gold. ![]() I don't think they had respecs at the time, plus some people might not want to spend however much to retrain themselves at level 10 purely to switch weapon focus from clubs to sceptres. Pretty sure PST or BG games would not have given soulbound weapon proficiency for free.and I thought this game was meant to be spiritual successor to such cRPGs that would make you break your back for good stuff. Someone told me its because Soulbound weapons are universal.to that I say its lame.what's the real reason behind this? Because it just simply doesn't make sense, it makes weapon focus talents lose their significance.feels like soulbound weapons specialisation is sold for free. You might want to try them out in subsequent playthroughs to spice things up.OK can someone explain to me why Soulbound weapons are universal and receive accuracy bonus from any category of weapons proficiency focus talent and doesn't require player to actually specifically spending a point in the proficiency talent for weapons' category that's actually related to the soulbound weapon or doesn't require a proper soulbound weapons specialisation?Į.g My Paladin is wielding the soulbound war hammer (which is a soldier's weapon) and she doesn't have soldiers weapons focus talent but she does have adventurers weapon focus talent and she is getting the +6 bonus from adventurers weapon focus talent with this soulbound war hammer, even though a war hammer is a soldier's weapon and not an adventurer's weapon. ![]() ![]() Others are subtle yet significant tweaks to certain builds or playstyles. Some of these weapons are not your stereotypical RPG powerhouses. Thus, we deem it necessary to add more of the best weapons in Pillars of Eternity 2 so that you get to be more flexible with your builds. Pillars of Eternity 2 weapons are special in that they're more generous to players compared to what most other CRPGs have on offer. As it stands, there's plenty of options in the game for every build. Updated October 28, 2021, by Sid Natividad: Pillars of Eternity 2: Deadfire is such a complex and in-depth RPG that a handful of weapon selections simply won't do. RELATED: RPGs That Are Rough Around The Edges - But More Than Worth The Effort These weapons let you poke those holes deeper, faster, or bigger - take your pick. What can a measly mortal such as you do against such overwhelming omnipotence? The game gets generous with its weapons, some of which can be used to poke holes, in Eothas' toenails. Oh, and that same god also seeks to undo the world and remake it into his image, so now you're forced to confront him. ![]()
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